An example showing the House Horse Army marker and their value two Army card.
1) Take the top card from the pile in the centre and do one of either a or b depending on the card's House type:
a) If the card is of the
same House type as your House: You must play
it beneath the same 'profession' section, of your House, that is shown
on the card. For example if you picked up a Religion card you would place
it with the cards underneath the Religion section of your House. If this
would make your Religion score 10 then you would win the game.
2) You may make one trade with another House:
Swap one or more cards of House types other than
yours, that you have beneath any of your own House professions, for the
same total value with another player (but see note 1 below).
Download and Print the Game
the Markers (Four for each House):