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People | Member | Simon Buckingham Shum

Professor of Learning Informatics

I am fundamentally interested in technologies for sensemaking, specifically, which structure discourse to assist reflection and analysis. Examples: D3E, Compendium, ClaiMaker and Cohere.

Keys: Hypermedia Discourse, Narrative Hypermedia, Human-Computer Interaction, Sensemaking Technologies, Cognitive Technologies, Web Discourse, Organizational Memory, Knowledge Management, E-Journals, Scientific Publishing, Peer Review, Concept Mapping

Projects
Evidence Hub
SocialLearn
Hypermedia Discourse
View all 17 Projects

Technologies
Cohere
D3Eprints
Claimaker
View all 6 Technologies


5 Most Recent External Publications

Publications | Visit External Site for Details

Simsek, D., Buckingham Shum, S., Sándor, Á., De Liddo, A. and Ferguson, R. (2013) XIP Dashboard: Visual Analytics from Automated Rhetorical Parsing of Scientific Metadiscourse, Workshop: 1st International Workshop on Discourse-Centric Learning Analytics at Learning Analytics and Knowledge (LAK '13), Leuven, Belgium

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Taibi, D., Sándor, Á., Simsek, D., Buckingham Shum, S., De Liddo, A. and Ferguson, R. (2013) Visualizing the LAK/EDM Literature Using Combined Concept and Rhetorical Sentence Extraction, Demo at Learning Analytics and Knowledge (LAK '13), Leuven, Belgium

Buckingham Shum, S., Aberer, K., Schmidt, A., Bishop, S., Lukowicz, P., anderson, S., Charalabidis, Y., Domingue, J., Freitas, S., Dunwell, I., Edmonds, B., Grey, F., Haklay, M., Karpistsenko, M., Kohlhammer, J., Lewis, J., Pitt, J., Sumner, R. and Helbing, D. (2012) Towards a global participatory platform: democratising open data, complexity science and collective intelligence, European Physical Journal, 214, 1, pp. 109-152, Springer

Publications | Visit External Site for Details

Buckingham Shum, S. and Crick, R. (2012) Learning Dispositions and Transferable Competencies: Pedagogy, Modelling and Learning Analytics, Proc. 2nd International Conference on Learning Analytics & Knowledge, (29 Apr-2 May), Vancouver, BC, ACM Press: New York

Publications | Visit External Site for Details

Ferguson, R. and Buckingham Shum, S. (2012) Social Learning Analytics: Five Approaches, Proc. 2nd International Conference on Learning Analytics & Knowledge, 29 Apr-2 May, Vancouver, BC

View all 112 publications

5 Most Recent Tech Reports


Social Learning Analytics
Techreport ID: kmi-11-01
Date: 2011
Author(s): Simon Buckingham Shum,Rebecca Ferguson
View Abstract Download PDF


Designing the Ontological Foundations for Knowledge Domain Analysis Technology: An Interim Report
Techreport ID: kmi-08-02
Date: 2008
Author(s): Neil Benn, Simon Buckingham Shum, John Domingue, Clara Mancini
View Abstract Download PDF


Visualising Discourse Coherence in Non-Linear Documents
Techreport ID: KMI-06-19
Date: 2006
Author(s): Clara Mancini, Donia Scott and Simon Buckingham Shum
View Abstract Download PDF


Sensemaking on the Pragmatic Web: A Hypermedia Discourse Perspective
Techreport ID: KMI-06-16
Date: 2006
Author(s): Simon Buckingham Shum
View Abstract Download PDF


Modelling Discourse in Contested Domains: A Semiotic and Cognitive Framework
Techreport ID: KMI-06-14
Date: 2006
Author(s): Clara Mancini, Simon Buckingham Shum
View Abstract Download PDF

View all 43 Tech Reports  

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Knowledge Media Institute | The Open University | Giuseppe Buckingham Shum

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Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.