People | Alumni | Liliana CabralResearch Fellow
I am a researcher and Java developer, interested in modelling and implementing knowledge and semantic based systems for the Web. I am involved in projects concerning the semantic web .
Keys: Semantic Web Services, Knowledge Modelling, Semantic Web, Ontologies, Semantic Web Service tools Evaluation
Cabral, L., Li, N. and Kopecky, J. (2012) Building the WSMO-Lite Test Collection on the SEALS Platform, Workshop: Second International Workshop on Evaluation of Semantic Technologies (IWEST) at 9th Extended Semantic Web Conference, Heraklion, Greece
Nixon, L., García-Castro, R., Wrigley, S., Yatskevich, M., Santos, C. and Cabral, L. (2011) The State of Semantic Technology Today - Overview of the First SEALS Evaluation Campaigns, 7th International Conference on Semantic Systems (I-SEMANTICS), Graz, Austria
Cabral, L. and Toma, I. (2010) Evaluating Semantic Web Service tools using the SEALS Platform, Workshop: International Workshop on Evaluation of Semantic Technologies (IWEST 2010) at ISWC 2010, Shanghai, China
Aroyo, L., Antoniou, G., Hyvönen, E., Teije, A., Stuckenschmidt, H., Cabral, L. and Tudorache, T. (eds.) (2010) The Semantic Web: Research and Applications: 7th Extended Semantic Web Conference, ESWC 2010, Heraklion, Crete, Greece, May/June 2010: Proceedings, Part 1 - Lecture Notes in Computer Science, 6088, Springer Verlag
Cabral, L. and Domingue, J. (2009) Translating Semantic Web Service Based Business Process Models, Workshop: Semantic Web Services in Practice (SWSIP) 2009 at IEEE APSCC 2009, Singapore, IEEE Computer Society
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...
Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.