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Further Information | Marta Sabou
Marta Sabou
Research Fellow
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Further Information | Monia Sannia
Monia Sannia
Visiting Researcher
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Further Information | Andreas Scheuermann
Andreas Scheuermann
Visiting Research Associate
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Further Information | Denilson Sell
Denilson Sell
Visiting Research Student
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Further Information | Albert Selvin
Albert Selvin
Part Time PhD Research Student
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Further Information | Bertrand Sereno
Bertrand Sereno
Research Student
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Further Information | Peter Sharpe
Peter Sharpe
Senior Administrator
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Further Information | Anu Simon
Anu Simon
SocialLearn Web Developer
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Further Information | Dawei Song
Dawei Song
Senior Lecturer
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Further Information | Lucia Specia
Lucia Specia
Research Fellow
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Further Information | Kosmas Stampoulidis
Kosmas Stampoulidis
PhD Research Student
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Further Information | Arthur Stutt
Arthur Stutt
Research Fellow
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Further Information | Mari Suárez-Figueroa
Mari Suárez-Figueroa
Visiting Reseacher
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Further Information | Tamara Sumner
Tamara Sumner
University of Colorado at Boulder
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Further Information | Sarah Sutcliffe
Sarah Sutcliffe
Graphic Designer
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Further Information | Jan Svehla
Jan Svehla
Internship
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Knowledge Media Institute | The Open University | Staff List Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.