People | Alumni | Sylvia Truman
E-Learning DesignerMy background is in Information Systems, in particular, the development of e-learning systems. My PhD concerned the presentation a generative framework for creative learning to be used as a design support tool for e-learning.This was demonstrated through a music composition program called SoundScape.
I worked as an E-Learning Designer on the G-LEARN project which is an e-learning program designed to assist students with decision making in approaching city planning.
Keys: E-Learning, Creativity, Constructivist Theory, Collaborative Learning, Human Computer Interaction
Zdrahal, Z., Mulholland, P., Truman, S. and Smid, M. (2009) G-LEARN: Using constraint modelling to teach geographical principles, Interactive Computer Aided Learning, ICL 2009, Villach, Austria
Smid, M., Truman, S., Mulholland, P., Zdrahal, Z., Crouch, S. and , . (2009) G-LEARN: An exploratory learning environment for school geography level, Znalosti 2009, Slovenska Technicka, Univerzita V Bralislave, Prague., pp. 213 - 224
Smid, M., Truman, S., Mulholland, P., Zdrahal, Z. and Crouch, S. (2009) G-LEARN: An exploratory learning environment for school geography level, Znalosti 2009, Brno, Czech Republic, pp. 213-224, Vydavatel'stvo STU, Bratislava, ISBN 978-80-227-3015-0
Truman, S. and Mulholland, P. (2006) Designing educational software to enhance the creative learning experience: An integrative framework, the BCS HCI Group Conference HCI 2006 Engage, Queen Mary, University of London., 2
Truman, S. and Mulholland, P. (2005) A computer assisted approach towards music composition in the classroom: facilitating creativity in mainstream education, The Leeds International Music Technology in Education Conference, Leeds College of Music
ManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
New Media Systems is...
Our New Media Systems research theme aims to show how new media devices, standards, architectures and concepts can change the nature of learning.
Our work involves the development of short life-cycle working prototypes of innovative technologies or concepts that we believe will influence the future of open learning within a 3-5 year timescale. Each new media concept is built into a working prototype of how the innovation may change a target community. The working prototypes are all available (in some form) from this website.
Our prototypes themselves are not designed solely for traditional Open Learning, but include a remit to show how that innovation can and will change learning at all levels and in all forms; in education, at work and play.
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