People | Alumni | Elia TomadakiResearch Fellow
I was a Research Fellow in the Centre for New Media, working on cooperative learning systems. I was mainly concerned with the integration of the video conferencing tool FlashMeeting with the OpenLearn platform and the study of large-scale synchronous collaborative media.
Keys: e-learning, collaborative media, peer-supported open learning
Tomadaki, E., Scott, P. and Quick, K. (2009) Videoconferencing in technology-enhanced learning communities: Case studies of user roles and community evolution, in eds. Stylianos Hatzipanagos,Steven Warburton, Handbook of Research on Social Software and Developing Community Ontologies, 2009 IGI Global, Idea Group Publishing
Abdullah, N., Tomadaki, E., Scott, P. and Honiden, S. (2008) What goes on in a meeting? An empirical study, 30th Annual Meeting of the Cognitive Science Society (CogSci 2008), Washington, D.C.
Tomadaki, E. (2008) Summarizing the Visual via the Verbal, 4rth International Conference on Technology, Knowledge and Society
Okada, A., Tomadaki, E., Buckingham Shum, S. and Scott, P. (2007) Combining Knowledge Mapping and Videoconferencing for Open Sensemaking Communities, Open Education 2007, Logan, Utah
Scott, P., Tomadaki, E. and Quick, K. (2007) Using Live Virtual Technologies to Support Communities of Practice: the Impact of Extended Events, Workshop: Technology-Enhanced Learning Communities of Practice at 2nd European Conference on Technology-Enhanced Learning EC-TEL, Crete
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Future Internet is...
To succeed the Future Internet will need to address a number of cross-cutting challenges including:
- Scalability in the face of peer-to-peer traffic, decentralisation, and increased openness
- Trust when government, medical, financial, personal data are increasingly trusted to the cloud, and middleware will increasingly use dynamic service selection
- Interoperability of semantic data and metadata, and of services which will be dynamically orchestrated
- Pervasive usability for users of mobile devices, different languages, cultures and physical abilities
- Mobility for users who expect a seamless experience across spaces, devices, and velocities